Triple
T37458134
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Morgl the Oracle |
E930849
|
entity |
| Predicate | obtainableInGame |
P130157
|
FINISHED |
| Object | yes |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: yes | Statement: [Morgl the Oracle, obtainableInGame, yes]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: obtainableInGame Context triple: [Morgl the Oracle, obtainableInGame, yes]
-
A.
canBeObtainedFrom
Indicates that one entity is derivable, producible, or acquirable from another entity as a source or origin.
-
B.
playableInGame
Indicates that something can be used or controlled as an active element within a particular game.
-
C.
inGameLoreSource
Indicates that the information or content originates from narrative or explanatory material within the game’s own lore or story universe.
-
D.
isCollectible
chosen
Indicates that an item can be gathered, acquired, or kept, typically as part of a set or collection.
-
E.
hasInGameItemType
Indicates that an entity possesses or is associated with a specific type or category of in-game item.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec1a1148190b0a961f188d621b0 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fb92efc5948190a040ba2028bab964 |
completed | May 6, 2026, 7:13 p.m. |
| PD | Predicate disambiguation | batch_69fb8d0b52588190bb29937a43b99b5e |
completed | May 6, 2026, 6:48 p.m. |
Created at: May 3, 2026, 4:17 p.m.