Triple

T37458050
Position Surface form Disambiguated ID Type / Status
Subject Totemic Call E930847 entity
Predicate gameModeRule P187885 FINISHED
Object Usable Once Per Turn LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Usable Once Per Turn | Statement: [Totemic Call, gameModeRule, Usable Once Per Turn]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeRule
Context triple: [Totemic Call, gameModeRule, Usable Once Per Turn]
  • A. gameModeRelevance
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • B. gameModeStatus
    Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
  • C. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • D. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • E. gameLengthRule
    Indicates a rule that specifies how long a game is allowed or required to last.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fb92efc5948190a040ba2028bab964 completed May 6, 2026, 7:13 p.m.
PD Predicate disambiguation batch_69fb8d0b52588190bb29937a43b99b5e completed May 6, 2026, 6:48 p.m.
PDg Predicate description generation batch_69fb92ee27408190b0116ef2d789abac completed May 6, 2026, 7:13 p.m.
Created at: May 3, 2026, 4:17 p.m.