Triple

T37457691
Position Surface form Disambiguated ID Type / Status
Subject Shadowreaper Anduin E930839 entity
Predicate battlecryEffect P146223 FINISHED
Object Destroy all minions with 5 or more Attack LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Destroy all minions with 5 or more Attack | Statement: [Shadowreaper Anduin, battlecryEffect, Destroy all minions with 5 or more Attack]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: battlecryEffect
Context triple: [Shadowreaper Anduin, battlecryEffect, Destroy all minions with 5 or more Attack]
  • A. battleCryAssociated chosen
    Indicates a relationship where a specific battle cry is linked or attributed to a particular entity, such as a person, group, or event.
  • B. defeatEffect
    Indicates that one entity’s defeat causes a particular outcome or change to occur for another entity or the overall situation.
  • C. attackEffect
    Indicates that one entity’s attack produces a specific effect or consequence on another entity.
  • D. warCry
    Indicates a relationship where an entity utters or performs a loud, rallying shout or chant intended to inspire allies or intimidate opponents, typically in a conflict or competitive context.
  • E. battleTheme
    Indicates that a particular piece of music or motif is used or associated as the theme during a battle or combat encounter between entities.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbacaf54648190811ea33b34907e8e completed May 6, 2026, 9:03 p.m.
PD Predicate disambiguation batch_69fba883f770819091059c6f6c6af9f7 completed May 6, 2026, 8:45 p.m.
Created at: May 3, 2026, 4:17 p.m.