Triple
T37457691
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Shadowreaper Anduin |
E930839
|
entity |
| Predicate | battlecryEffect |
P146223
|
FINISHED |
| Object | Destroy all minions with 5 or more Attack |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Destroy all minions with 5 or more Attack | Statement: [Shadowreaper Anduin, battlecryEffect, Destroy all minions with 5 or more Attack]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: battlecryEffect Context triple: [Shadowreaper Anduin, battlecryEffect, Destroy all minions with 5 or more Attack]
-
A.
battleCryAssociated
chosen
Indicates a relationship where a specific battle cry is linked or attributed to a particular entity, such as a person, group, or event.
-
B.
defeatEffect
Indicates that one entity’s defeat causes a particular outcome or change to occur for another entity or the overall situation.
-
C.
attackEffect
Indicates that one entity’s attack produces a specific effect or consequence on another entity.
-
D.
warCry
Indicates a relationship where an entity utters or performs a loud, rallying shout or chant intended to inspire allies or intimidate opponents, typically in a conflict or competitive context.
-
E.
battleTheme
Indicates that a particular piece of music or motif is used or associated as the theme during a battle or combat encounter between entities.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec1a1148190b0a961f188d621b0 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fbacaf54648190811ea33b34907e8e |
completed | May 6, 2026, 9:03 p.m. |
| PD | Predicate disambiguation | batch_69fba883f770819091059c6f6c6af9f7 |
completed | May 6, 2026, 8:45 p.m. |
Created at: May 3, 2026, 4:17 p.m.