Triple
T37303930
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Arx Libertatis |
E926028
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | game engine port |
C55580
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: game engine port Context triple: [Arx Libertatis, instanceOf, game engine port]
-
A.
game engine reimplementation
chosen
A game engine reimplementation is a clean-room recreation of an existing game's underlying engine, designed to run original game data on modern platforms while preserving or enhancing the original behavior and features.
-
B.
video game port
A video game port is an adaptation of a game originally developed for one hardware or software platform so that it can run and be played on a different platform.
-
C.
runtime engine
A runtime engine is the software component that executes compiled or interpreted code, managing program instructions, memory, and system resources during execution.
-
D.
Unreal Engine feature
A Unreal Engine feature is a distinct tool, system, or capability within the Unreal Engine ecosystem that enables developers to create, manage, or optimize interactive real-time experiences.
-
E.
proprietary game engine
A proprietary game engine is a privately owned, closed-source software framework used by a specific company or developer to create, run, and optimize video games, typically not licensed for public modification or broad third-party use.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76eb1bc508190924e9fa5d8acdeb3 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:16 p.m.