Triple
T37179068
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Doom Marine |
E921143
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | first-person shooter protagonist |
C4939
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: first-person shooter protagonist Context triple: [Doom Marine, instanceOf, first-person shooter protagonist]
-
A.
first-person shooter game
A first-person shooter game is a video game genre where players experience the action through the eyes of the protagonist, primarily engaging in combat using ranged weapons in real-time, often within immersive 3D environments.
-
B.
third-person shooter video game
A third-person shooter video game is an action game where players control a character visible on-screen from a camera positioned behind or around them, focusing on ranged combat with firearms or similar weapons.
-
C.
third-person shooter series
A third-person shooter series is a collection of related video games in which players control a character viewed from a perspective outside and behind the avatar, focusing on ranged combat and action-oriented gameplay across multiple installments.
-
D.
Protagonist
chosen
The Protagonist is the central character in a narrative whose goals, choices, and development drive the main plot and emotional focus of the story.
-
E.
Call of Duty character
A Call of Duty character is a playable or non-playable combatant defined by their unique role, abilities, appearance, and narrative background within the game's military-themed setting.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ea250bc819083f28d81de25cd0c |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:15 p.m.