Triple

T37011997
Position Surface form Disambiguated ID Type / Status
Subject Gears Tactics E915975 entity
Predicate instanceOf P0 FINISHED
Object turn-based tactics game C61928 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: turn-based tactics game
Context triple: [Gears Tactics, instanceOf, turn-based tactics game]
  • A. turn-based strategy game
    A turn-based strategy game is a type of game where players take discrete, alternating turns to make tactical and strategic decisions—such as moving units, managing resources, and executing actions—in order to outmaneuver and defeat opponents.
  • B. turn-based strategy game series
    A turn-based strategy game series is a collection of related games in which players take discrete, alternating turns to make tactical and strategic decisions, often managing resources, units, and territories over multiple scenarios or campaigns.
  • C. squad-based tactics game chosen
    A squad-based tactics game is a strategy game where players control a small team of individual units, each with distinct abilities, to complete objectives through careful positioning, coordinated actions, and turn- or time-based decision-making.
  • D. tabletop game
    A tabletop game is a structured form of play conducted on a flat surface using physical components such as boards, cards, dice, or miniatures, governed by explicit rules and typically involving two or more players.
  • E. strategy game mode
    A strategy game mode is a configurable ruleset or scenario within a game that emphasizes planning, resource management, and tactical decision-making to achieve specific objectives.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e90ed548190b187d2475f5c807d completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:14 p.m.