Triple
T36962533
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Overseers |
E914344
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | fictional organization in Dishonored |
C51830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: fictional organization in Dishonored Context triple: [Overseers, instanceOf, fictional organization in Dishonored]
-
A.
in-universe organization
chosen
An in-universe organization is a fictional group, institution, or entity that operates within a story’s setting, shaping events, characters, and world dynamics according to its goals, structure, and culture.
-
B.
fictional criminal enterprise
A fictional criminal enterprise is an imagined, organized group engaged in illegal activities within a narrative, serving as a central source of conflict, intrigue, and moral tension.
-
C.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
D.
fictional political institution
A fictional political institution is an imagined organization or governing body within a narrative world that creates, interprets, or enforces rules, policies, or power structures for story purposes.
-
E.
organization in A Song of Ice and Fire
An organization in A Song of Ice and Fire is a structured group of individuals—such as noble houses, religious orders, military factions, or secret societies—united by shared goals, loyalties, and rules that influence political, social, and military dynamics in Westeros and beyond.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:14 p.m.