Triple
T36961749
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kleer Skeleton |
E914324
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | character from Serious Sam |
C65550
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: character from Serious Sam Context triple: [Kleer Skeleton, instanceOf, character from Serious Sam]
-
A.
Serious Sam series entry
A Serious Sam series entry is an installment in the fast-paced, first-person shooter franchise featuring protagonist Sam "Serious" Stone battling overwhelming hordes of enemies across diverse, often exotic environments with an emphasis on arcade-style action and humor.
-
B.
Mad Max character
A Mad Max character is a gritty, resourceful survivor shaped by the brutal, lawless wasteland, defined by improvised gear, moral ambiguity, and a relentless drive to endure.
-
C.
Borderlands character
A Borderlands character is a stylized, over-the-top vault hunter or denizen of the Borderlands universe, defined by unique abilities, eccentric personality, and a distinctive cel-shaded visual design.
-
D.
Smurf
A Smurf is a small, blue, humanoid creature living in a communal forest village, characterized by distinct personalities, white clothing, and a strong sense of cooperation and adventure.
-
E.
Doom monster
A Doom monster is a hostile, often demonic entity in the Doom universe designed to challenge players with distinct attack patterns, behaviors, and vulnerabilities.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:14 p.m.