Triple

T36961643
Position Surface form Disambiguated ID Type / Status
Subject Headless Kamikaze E914321 entity
Predicate gameplayCategory P142353 FINISHED
Object rushdown enemy LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: rushdown enemy | Statement: [Headless Kamikaze, gameplayCategory, rushdown enemy]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayCategory
Context triple: [Headless Kamikaze, gameplayCategory, rushdown enemy]
  • A. playsCategory
    Indicates that an entity engages in or performs activities belonging to a specified category.
  • B. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • C. hasInGameCategory chosen
    Indicates that an in-game item, action, or entity belongs to a specific predefined category within the game’s classification system.
  • D. boardGameGeekCategory
    Indicates that something is classified under a specific category in the BoardGameGeek taxonomy of board game types or themes.
  • E. primaryGameType
    Indicates the main category or type of game with which an entity is primarily associated.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fb34e5576881909394355c8ec6ddd2 completed May 6, 2026, 12:32 p.m.
PD Predicate disambiguation batch_69fb2f6171e88190bf1e0ee6a644b6a9 completed May 6, 2026, 12:09 p.m.
Created at: May 3, 2026, 4:14 p.m.