Triple
T36961224
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | D'Sparil |
E914310
|
entity |
| Predicate | gameEngineOfWork |
P163220
|
FINISHED |
| Object | Doom engine |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Doom engine | Statement: [D'Sparil, gameEngineOfWork, Doom engine]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameEngineOfWork Context triple: [D'Sparil, gameEngineOfWork, Doom engine]
-
A.
gameEngineWork
chosen
Indicates that an entity works on, contributes to, or is employed in the development or maintenance of a game engine.
-
B.
gameEngine
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
-
C.
gameEngineUsage
Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
-
D.
gameEngineDeveloper
Indicates that an entity is a developer responsible for creating or maintaining a game engine used to build video games.
-
E.
gameEngineType
Indicates the type or category of game engine associated with or used by an entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
| NER | Named-entity recognition | batch_69fb34e5576881909394355c8ec6ddd2 |
completed | May 6, 2026, 12:32 p.m. |
| PD | Predicate disambiguation | batch_69fb2f6171e88190bf1e0ee6a644b6a9 |
completed | May 6, 2026, 12:09 p.m. |
Created at: May 3, 2026, 4:14 p.m.