Triple
T36958035
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | No Rest for the Living |
E914237
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Doom II episode |
C29434
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Doom II episode Context triple: [No Rest for the Living, instanceOf, Doom II episode]
-
A.
Doom series video game
chosen
A Doom series video game is a fast-paced, first-person shooter centered on battling demonic forces in sci-fi and hellish environments using a variety of powerful weapons and frantic, arena-style combat.
-
B.
Half-Life series game
A Half-Life series game is a first-person action-adventure video game set in a science fiction universe that combines narrative-driven exploration, environmental puzzles, and combat against both alien and human enemies.
-
C.
id Software game engine
An id Software game engine is a modular software framework developed by id Software that provides the core rendering, physics, input, and tooling systems used to build and run their video games.
-
D.
Reaper
A Reaper is a spectral harbinger of death that appears at the end of a being’s life to sever the soul from the mortal realm and guide it to its final destination.
-
E.
Daedric invasion
A Daedric invasion is a large-scale incursion of Daedric forces from Oblivion into the mortal realm, typically involving portals, corrupted landscapes, and hostile entities seeking domination or destruction.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.