Triple

T36937183
Position Surface form Disambiguated ID Type / Status
Subject Nacht der Untoten E913651 entity
Predicate instanceOf P0 FINISHED
Object Call of Duty map C63677 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: Call of Duty map
Context triple: [Nacht der Untoten, instanceOf, Call of Duty map]
  • A. Call of Duty character
    A Call of Duty character is a playable or non-playable combatant defined by their unique role, abilities, appearance, and narrative background within the game's military-themed setting.
  • B. Call of Duty video game
    A Call of Duty video game is a first-person shooter title that immerses players in fast-paced, often military-themed combat through cinematic campaigns and competitive multiplayer modes.
  • C. UNSC stronghold
    A UNSC stronghold is a heavily fortified military installation designed to project United Nations Space Command power, protect strategic assets, and withstand sustained enemy assaults.
  • D. battlefield feature
    A battlefield feature is any physical or environmental characteristic of the combat area—such as terrain, obstacles, or man-made structures—that influences tactics, movement, visibility, and the outcome of military engagements.
  • E. organization in the Wolfenstein series
    An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8a6a5c81909c1febf32bf3fe23 completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:13 p.m.