Triple
T36937183
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nacht der Untoten |
E913651
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Call of Duty map |
C63677
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Call of Duty map Context triple: [Nacht der Untoten, instanceOf, Call of Duty map]
-
A.
Call of Duty character
A Call of Duty character is a playable or non-playable combatant defined by their unique role, abilities, appearance, and narrative background within the game's military-themed setting.
-
B.
Call of Duty video game
A Call of Duty video game is a first-person shooter title that immerses players in fast-paced, often military-themed combat through cinematic campaigns and competitive multiplayer modes.
-
C.
UNSC stronghold
A UNSC stronghold is a heavily fortified military installation designed to project United Nations Space Command power, protect strategic assets, and withstand sustained enemy assaults.
-
D.
battlefield feature
A battlefield feature is any physical or environmental characteristic of the combat area—such as terrain, obstacles, or man-made structures—that influences tactics, movement, visibility, and the outcome of military engagements.
-
E.
organization in the Wolfenstein series
An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8a6a5c81909c1febf32bf3fe23 |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.