Triple
T36852842
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NASCAR Racing 2 |
E910716
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | NASCAR video game |
C24298
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: NASCAR video game Context triple: [NASCAR Racing 2, instanceOf, NASCAR video game]
-
A.
racing video game
chosen
A racing video game is an interactive digital game where players control vehicles to compete in speed-based contests on various tracks or environments, often featuring time trials, head-to-head races, and customizable performance or visual options.
-
B.
combat racing video game
A combat racing video game is a type of racing game where players drive vehicles while using weapons, power-ups, or physical attacks to hinder opponents and gain an advantage in the race.
-
C.
video game racer
A video game racer is a player-controlled entity designed to compete in virtual racing environments, characterized by attributes like speed, handling, and acceleration that determine its performance on various tracks.
-
D.
video game race
A video game race is a distinct group of playable or non-playable beings within a game world, defined by shared physical traits, lore, abilities, and cultural characteristics that influence gameplay and narrative.
-
E.
kart racing game
A kart racing game is a fast-paced, arcade-style driving game where players race small, often customizable go-karts on imaginative tracks while using power-ups and obstacles to outmaneuver opponents.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8033d48190a59274f86f13be48 |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.