Triple
T36851159
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Phantasmagoria |
E910679
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | horror adventure game |
C38180
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: horror adventure game Context triple: [Phantasmagoria, instanceOf, horror adventure game]
-
A.
horror game
chosen
A horror game is an interactive digital experience designed to evoke fear, tension, and suspense through unsettling atmospheres, disturbing narratives, and threatening challenges.
-
B.
puzzle-adventure game
A puzzle-adventure game is an interactive experience that combines exploration and narrative progression with logic-based challenges and environmental puzzles that players must solve to advance.
-
C.
hybrid adventure/role-playing game
A hybrid adventure/role-playing game combines narrative-driven exploration and puzzle-solving with character progression, stats, and choice-based mechanics typical of RPGs.
-
D.
survival horror scenario
A survival horror scenario is a tense, resource-scarce situation in which vulnerable characters must endure and escape terrifying threats while facing psychological and physical danger.
-
E.
survival horror franchise
A survival horror franchise is a series of related games, films, or media that focus on vulnerable protagonists facing terrifying threats with limited resources, emphasizing tension, fear, and strategic survival over direct combat.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8033d48190a59274f86f13be48 |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.