Triple
T36266447
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Victory Project simulation |
E892237
|
entity |
| Predicate | diegeticTimeSetting |
P20834
|
FINISHED |
| Object | 1950s-style suburban community |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 1950s-style suburban community | Statement: [Victory Project simulation, diegeticTimeSetting, 1950s-style suburban community]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: diegeticTimeSetting Context triple: [Victory Project simulation, diegeticTimeSetting, 1950s-style suburban community]
-
A.
placeOfSetting
chosen
Indicates the location or environment where an event, scene, or situation takes place.
-
B.
diegeticType
Indicates the type or category of a narrative element as it exists within the story world (diegesis), such as whether it is part of the characters’ reality or external to it.
-
C.
diegeticStatus
Indicates the relationship between an element and the narrative world, specifying whether it exists within the story’s reality (perceivable by characters) or outside it (only for the audience).
-
D.
diegeticStatusLater
Indicates that an element’s diegetic status (whether it exists within the story world) changes or is evaluated at a later point in the narrative timeline.
-
E.
diegeticMedium
Indicates that the medium or channel through which something is presented (e.g., sound, image, text) exists within and is perceivable by characters inside the narrative world.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e4699188190af045b11a840ce31 |
completed | May 3, 2026, 3:48 p.m. |
| NER | Named-entity recognition | batch_69f7b6267e488190bbebcd8b4acc7e1b |
completed | May 3, 2026, 8:55 p.m. |
| PD | Predicate disambiguation | batch_69f7b4c44390819084fb5558b354658f |
completed | May 3, 2026, 8:49 p.m. |
Created at: May 3, 2026, 4:09 p.m.