Triple

T36014802
Position Surface form Disambiguated ID Type / Status
Subject EA Tiburon E1041807 entity
Predicate hasGameEngineExperienceWith P83652 FINISHED
Object EA proprietary engines LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: EA proprietary engines | Statement: [EA Tiburon, hasGameEngineExperienceWith, EA proprietary engines]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameEngineExperienceWith
Context triple: [EA Tiburon, hasGameEngineExperienceWith, EA proprietary engines]
  • A. hasGameEngineExperience chosen
    Indicates that an entity possesses experience working with or using a particular game engine.
  • B. gameEngineUsage
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • C. supportsGameEngine
    Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
  • D. gameEngineDeveloper
    Indicates that an entity is a developer responsible for creating or maintaining a game engine used to build video games.
  • E. notableGameEngineUse
    Indicates that an entity is notably or prominently used as a game engine for another entity (such as a game or project).
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e2b981881908e4e160607fa82eb completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_69f7acb62b748190891abc766a339b23 completed May 3, 2026, 8:14 p.m.
PD Predicate disambiguation batch_69f7ab75387c819091afc3c2128eb903 completed May 3, 2026, 8:09 p.m.
Created at: May 3, 2026, 4:07 p.m.