Triple

T3558431
Position Surface form Disambiguated ID Type / Status
Subject Mario Kart: Double Dash!! E75275 entity
Predicate includesCharacter P5716 FINISHED
Object Toad E75271 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Toad | Statement: [Mario Kart: Double Dash!!, includesCharacter, Toad]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Toad
Context triple: [Mario Kart: Double Dash!!, includesCharacter, Toad]
  • A. Toad chosen
    Toad is a loyal, mushroom-capped resident of the Mushroom Kingdom in the Super Mario franchise, known for assisting Mario and his friends on their adventures.
  • B. Toad
    Toad is a wealthy, impulsive, and adventure-loving character from Kenneth Grahame’s "The Wind in the Willows," known for his reckless enthusiasm and comic misadventures.
  • C. Goomba
    Goomba is a common mushroom-like enemy from the Super Mario video game series, known for walking straight toward the player and being easily defeated by a jump.
  • D. Frog
    Frog is the internal codename used by Apple for the Macintosh SE personal computer during its development.
  • E. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85d45090819086f34fb85d850a1e completed March 8, 2026, 2:21 p.m.
NER Named-entity recognition batch_69adc0881d50819092332491b9527c9d completed March 8, 2026, 6:31 p.m.
NED1 Entity disambiguation (via context triple) batch_69b44ef0a4588190b82a395760c8072a completed March 13, 2026, 5:52 p.m.
Created at: March 8, 2026, 3:20 p.m.