Triple

T35581604
Position Surface form Disambiguated ID Type / Status
Subject Tic-Tac-Toe E1028236 entity
Predicate hasOptimalPlayResult P191921 FINISHED
Object draw LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: draw | Statement: [Tic-Tac-Toe, hasOptimalPlayResult, draw]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasOptimalPlayResult
Context triple: [Tic-Tac-Toe, hasOptimalPlayResult, draw]
  • A. hasOptimalPlayProperty
    Indicates that the subject possesses a characteristic or condition under which its behavior, strategy, or outcome is considered optimally effective according to defined criteria.
  • B. hasFinishingMove
    Indicates that one entity possesses or is associated with a specific, often decisive or signature, final action or move used to conclude an encounter or event.
  • C. isFinalPlayBy
    Indicates that a particular play or move is the last one performed by a specified entity in a sequence or event.
  • D. hasGameOutcomePattern
    Indicates a relationship where a game or match is associated with a specific pattern or structure of outcomes (such as sequences of wins, losses, or draws).
  • E. hasWinningStrategyDescription
    Indicates that there exists a description of a strategy that guarantees success or victory for a participant in a given scenario or game.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e0495a081909beced418558c0b4 completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_69fcef654d588190b29ecc76678d1aa0 completed May 7, 2026, 8 p.m.
PD Predicate disambiguation batch_69fcecdb97f48190b382b7d13be92dc0 completed May 7, 2026, 7:49 p.m.
PDg Predicate description generation batch_69fcef636dfc819085cf91323f2e4edd completed May 7, 2026, 8 p.m.
Created at: May 3, 2026, 4:04 p.m.