Triple
T35581604
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Tic-Tac-Toe |
E1028236
|
entity |
| Predicate | hasOptimalPlayResult |
P191921
|
FINISHED |
| Object | draw |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: draw | Statement: [Tic-Tac-Toe, hasOptimalPlayResult, draw]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasOptimalPlayResult Context triple: [Tic-Tac-Toe, hasOptimalPlayResult, draw]
-
A.
hasOptimalPlayProperty
Indicates that the subject possesses a characteristic or condition under which its behavior, strategy, or outcome is considered optimally effective according to defined criteria.
-
B.
hasFinishingMove
Indicates that one entity possesses or is associated with a specific, often decisive or signature, final action or move used to conclude an encounter or event.
-
C.
isFinalPlayBy
Indicates that a particular play or move is the last one performed by a specified entity in a sequence or event.
-
D.
hasGameOutcomePattern
Indicates a relationship where a game or match is associated with a specific pattern or structure of outcomes (such as sequences of wins, losses, or draws).
-
E.
hasWinningStrategyDescription
Indicates that there exists a description of a strategy that guarantees success or victory for a participant in a given scenario or game.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e0495a081909beced418558c0b4 |
completed | May 3, 2026, 3:47 p.m. |
| NER | Named-entity recognition | batch_69fcef654d588190b29ecc76678d1aa0 |
completed | May 7, 2026, 8 p.m. |
| PD | Predicate disambiguation | batch_69fcecdb97f48190b382b7d13be92dc0 |
completed | May 7, 2026, 7:49 p.m. |
| PDg | Predicate description generation | batch_69fcef636dfc819085cf91323f2e4edd |
completed | May 7, 2026, 8 p.m. |
Created at: May 3, 2026, 4:04 p.m.