Triple

T35526382
Position Surface form Disambiguated ID Type / Status
Subject Kenny Omega E1026680 entity
Predicate entranceThemeReference P114133 FINISHED
Object video game-inspired entrances LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: video game-inspired entrances | Statement: [Kenny Omega, entranceThemeReference, video game-inspired entrances]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: entranceThemeReference
Context triple: [Kenny Omega, entranceThemeReference, video game-inspired entrances]
  • A. entranceTheme
    Indicates the music or theme that plays when an entity makes their entrance or initial appearance.
  • B. entranceTrait
    Indicates a characteristic or feature associated with how an entity enters or is accessed (e.g., through a particular type or style of entrance).
  • C. entranceDesigner
    Indicates that an entity is responsible for designing the entrance of a building, structure, or space.
  • D. entranceColorScheme
    Indicates the color arrangement or palette used for an entrance area in relation to a space or structure.
  • E. entranceGimmick chosen
    Indicates a distinctive feature, stunt, or presentation style used when someone or something makes an entrance.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dfe78b081908e2b14cb88dd8c00 completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_69f79a54aa3c8190b2bb5d790b2d42d4 completed May 3, 2026, 6:56 p.m.
PD Predicate disambiguation batch_69f7961970408190b669cc556e30a608 completed May 3, 2026, 6:38 p.m.
Created at: May 3, 2026, 4:04 p.m.