Triple

T35511510
Position Surface form Disambiguated ID Type / Status
Subject Rivenspire E1026295 entity
Predicate instanceOf P0 FINISHED
Object LoreLocation C32074 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: LoreLocation
Context triple: [Rivenspire, instanceOf, LoreLocation]
  • A. location in The Elder Scrolls universe chosen
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • B. location in The Elder Scrolls
    A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
  • C. location in the Dreamlands
    A location in the Dreamlands represents a distinct, often surreal or otherworldly place within the dream-realm, characterized by its unique geography, atmosphere, and influence on dreamers’ experiences.
  • D. location in Discworld
    A location in Discworld is any distinct place—such as a city, region, landmark, or realm—within Terry Pratchett’s Discworld universe, characterized by its unique geography, culture, inhabitants, and narrative significance.
  • E. mythological location
    A mythological location is an imagined place rooted in folklore, religion, or legend, often imbued with supernatural qualities and symbolic meaning within a culture’s narrative tradition.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dfd61208190b93ec6dc439cab41 completed May 3, 2026, 3:47 p.m.
Created at: May 3, 2026, 4:04 p.m.