Triple

T35511129
Position Surface form Disambiguated ID Type / Status
Subject Sea of Ghosts E1026287 entity
Predicate instanceOf P0 FINISHED
Object body of water in The Elder Scrolls C291 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: body of water in The Elder Scrolls
Context triple: [Sea of Ghosts, instanceOf, body of water in The Elder Scrolls]
  • A. body of water chosen
    A body of water is a naturally or artificially formed, relatively distinct accumulation of water—such as a lake, sea, river, or pond—occupying a definable area on the Earth's surface.
  • B. location in The Elder Scrolls universe
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • C. location in The Elder Scrolls
    A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
  • D. recreational water body
    A recreational water body is a natural or artificial water feature, such as a lake, pond, pool, or shoreline area, specifically used for leisure activities like swimming, boating, fishing, or relaxation.
  • E. waterway feature
    A waterway feature is any natural or man-made linear or areal element that involves the presence, movement, or containment of water, such as rivers, canals, streams, or channels.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dfd61208190b93ec6dc439cab41 completed May 3, 2026, 3:47 p.m.
Created at: May 3, 2026, 4:04 p.m.