Triple
T35510977
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Minutemen |
E1026284
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | organization in Fallout 4 |
C32072
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: organization in Fallout 4 Context triple: [Minutemen, instanceOf, organization in Fallout 4]
-
A.
organization in the Wolfenstein series
An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
-
B.
Fallout franchise element
chosen
A Fallout franchise element is any distinct component—such as characters, factions, locations, technologies, or lore artifacts—that contributes to the post-apocalyptic world, narrative, and gameplay identity of the Fallout series.
-
C.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
D.
organization in Fate/Grand Order
An organization in Fate/Grand Order is a structured group of characters—such as Chaldea, mage associations, or villainous factions—united by shared goals, resources, and hierarchies that drive major narrative and gameplay events.
-
E.
Fallout 3 location
A Fallout 3 location is any distinct, explorable area within the game world—such as settlements, ruins, vaults, or landmarks—recognized by the game’s map and often containing quests, characters, enemies, or loot.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dfd61208190b93ec6dc439cab41 |
completed | May 3, 2026, 3:47 p.m. |
Created at: May 3, 2026, 4:04 p.m.