Triple

T35386251
Position Surface form Disambiguated ID Type / Status
Subject Invincibility Leaf E1022799 entity
Predicate inGameBehavior P183784 FINISHED
Object automatically equips when collected LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: automatically equips when collected | Statement: [Invincibility Leaf, inGameBehavior, automatically equips when collected]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: inGameBehavior
Context triple: [Invincibility Leaf, inGameBehavior, automatically equips when collected]
  • A. inGameZone
    Indicates that an entity is located within a defined game zone or area of the game world.
  • B. inGameType
    Indicates that an entity participates in or belongs to a specific type or category within a game (e.g., game mode, classification, or role).
  • C. performedInGame
    Indicates that an action or event was carried out during a particular game or match.
  • D. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • E. inGameName
    Indicates that one entity is the name used by another entity within a specific game context.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76df28d8c819089f2c5799fe7d079 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69f7a283388c81908e4a9ee3369e8d6f completed May 3, 2026, 7:31 p.m.
PD Predicate disambiguation batch_69f7a06d4f108190bae3ab9ae431d2c7 completed May 3, 2026, 7:22 p.m.
PDg Predicate description generation batch_69f7a224365081908ff6958e3b30bd05 completed May 3, 2026, 7:29 p.m.
Created at: May 3, 2026, 4:03 p.m.