Triple
T35386164
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Toad Houses in Super Mario Bros. 3 |
E1022798
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | location type in video game |
C32540
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: location type in video game Context triple: [Toad Houses in Super Mario Bros. 3, instanceOf, location type in video game]
-
A.
location in the Mario series
chosen
A location in the Mario series is any distinct place or environment within the Mario universe—such as kingdoms, worlds, levels, or specific areas—where gameplay, story events, or character interactions occur.
-
B.
location in the Sonic the Hedgehog series
A location in the Sonic the Hedgehog series represents any distinct place or environment within the Sonic universe, such as zones, cities, or landmarks, where gameplay, story events, or character interactions occur.
-
C.
location in anime
A "location in anime" is any distinct place or setting within an anime world—realistic or fantastical—where characters interact and story events occur.
-
D.
in-universe location
An in-universe location is a specific place within a fictional setting where events occur and characters interact, defined by its unique geography, culture, and narrative significance.
-
E.
location-based game
A location-based game is an interactive digital or physical game whose mechanics and progression depend on the player’s real-world geographic position, often tracked via GPS or similar technologies.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76df28d8c819089f2c5799fe7d079 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:03 p.m.