Triple
T3537069
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Super Mario |
E74795
|
entity |
| Predicate | enemyType |
P15619
|
FINISHED |
| Object | Hammer Bro |
E311690
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hammer Bro | Statement: [Super Mario, enemyType, Hammer Bro]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Hammer Bro Context triple: [Super Mario, enemyType, Hammer Bro]
-
A.
Hammer Bro
chosen
Hammer Bro is a recurring armored Koopa enemy in the Super Mario series known for standing on platforms and aggressively throwing hammers at the player.
-
B.
Kamek
Kamek is a recurring Magikoopa villain in the Mario franchise, typically depicted as Bowser’s magical advisor and caretaker who uses powerful spells to hinder Mario and his allies.
-
C.
Morton Koopa Jr.
Morton Koopa Jr. is one of the Koopalings in the Super Mario series, a recurring boss character who serves as a high-ranking minion of Bowser.
-
D.
Lemmy Koopa
Lemmy Koopa is one of the Koopalings in the Super Mario series, known for his playful, clown-like personality and battles that often involve balancing on a rubber ball.
-
E.
Koopa Troopa
Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad85d274cc8190ab59c97298a1cfbf |
completed | March 8, 2026, 2:21 p.m. |
| NER | Named-entity recognition | batch_69adbcc7b92481908d2d99948780f4d0 |
completed | March 8, 2026, 6:15 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69b38bd237e881909df210a42346b572 |
completed | March 13, 2026, 4 a.m. |
Created at: March 8, 2026, 3:20 p.m.