Triple

T3537069
Position Surface form Disambiguated ID Type / Status
Subject Super Mario E74795 entity
Predicate enemyType P15619 FINISHED
Object Hammer Bro E311690 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hammer Bro | Statement: [Super Mario, enemyType, Hammer Bro]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Hammer Bro
Context triple: [Super Mario, enemyType, Hammer Bro]
  • A. Hammer Bro chosen
    Hammer Bro is a recurring armored Koopa enemy in the Super Mario series known for standing on platforms and aggressively throwing hammers at the player.
  • B. Kamek
    Kamek is a recurring Magikoopa villain in the Mario franchise, typically depicted as Bowser’s magical advisor and caretaker who uses powerful spells to hinder Mario and his allies.
  • C. Morton Koopa Jr.
    Morton Koopa Jr. is one of the Koopalings in the Super Mario series, a recurring boss character who serves as a high-ranking minion of Bowser.
  • D. Lemmy Koopa
    Lemmy Koopa is one of the Koopalings in the Super Mario series, known for his playful, clown-like personality and battles that often involve balancing on a rubber ball.
  • E. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85d274cc8190ab59c97298a1cfbf completed March 8, 2026, 2:21 p.m.
NER Named-entity recognition batch_69adbcc7b92481908d2d99948780f4d0 completed March 8, 2026, 6:15 p.m.
NED1 Entity disambiguation (via context triple) batch_69b38bd237e881909df210a42346b572 completed March 13, 2026, 4 a.m.
Created at: March 8, 2026, 3:20 p.m.