Triple

T3537068
Position Surface form Disambiguated ID Type / Status
Subject Super Mario E74795 entity
Predicate enemyType P15619 FINISHED
Object Boo E236486 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Boo | Statement: [Super Mario, enemyType, Boo]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Boo
Context triple: [Super Mario, enemyType, Boo]
  • A. Boo
    Boo is a suburban district and island area in the Stockholm archipelago, located within Nacka Municipality in Sweden.
  • B. Boo
    Boo is a statically typed, Python-inspired programming language for the .NET platform that was once used as a primary scripting option in the Unity game engine.
  • C. Boo chosen
    Boo is the young human girl in Pixar's animated film "Monsters, Inc." whose unexpected arrival in the monster world drives the story's central conflict and emotional core.
  • D. Cousin Itt
    Cousin Itt is a diminutive, entirely hair-covered member of the eccentric Addams clan, known for his rapid, unintelligible speech and quirky charm.
  • E. Ghast
    A Ghast is a large, floating, ghost-like hostile mob in Minecraft’s Nether dimension that shoots explosive fireballs and emits eerie cries.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85d274cc8190ab59c97298a1cfbf completed March 8, 2026, 2:21 p.m.
NER Named-entity recognition batch_69adbcc7b92481908d2d99948780f4d0 completed March 8, 2026, 6:15 p.m.
NED1 Entity disambiguation (via context triple) batch_69b38bd237e881909df210a42346b572 completed March 13, 2026, 4 a.m.
Created at: March 8, 2026, 3:20 p.m.