Triple
T35203708
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WWE 2K20 |
E1016477
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | professional wrestling video game |
C65906
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: professional wrestling video game Context triple: [WWE 2K20, instanceOf, professional wrestling video game]
-
A.
professional wrestling video game series
A professional wrestling video game series is a recurring franchise of games that simulate the spectacle, characters, and match types of professional wrestling, often featuring licensed wrestlers, story modes, and competitive multiplayer.
-
B.
professional wrestling supercard
A professional wrestling supercard is a major, often annual, high-profile event featuring multiple marquee matches and storylines, typically promoted as a promotion’s biggest or most important show.
-
C.
professional wrestling segment
A professional wrestling segment is a scripted, non-wrestling portion of a wrestling show—such as interviews, promos, skits, or in-ring confrontations—designed to advance storylines, develop characters, and engage the audience.
-
D.
professional wrestling world championship
A professional wrestling world championship is a top-tier, storyline-driven title in a wrestling promotion that signifies its holder as the premier competitor in that organization or division.
-
E.
boxing video game
A boxing video game is an interactive digital simulation where players control boxers to compete in matches using punches, defense, and strategy within various modes and environments.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dde814c8190a71f60d514a424a4 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:02 p.m.