Triple

T35137775
Position Surface form Disambiguated ID Type / Status
Subject Fallout Tactics: Brotherhood of Steel E1014620 entity
Predicate hasPlayableRaces P98927 FINISHED
Object humans LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: humans | Statement: [Fallout Tactics: Brotherhood of Steel, hasPlayableRaces, humans]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasPlayableRaces
Context triple: [Fallout Tactics: Brotherhood of Steel, hasPlayableRaces, humans]
  • A. playableRacesHub
    Indicates that a given hub, setting, or context supports or includes certain races as playable options.
  • B. playableRace chosen
    Indicates that an entity is a race or species that players are allowed to choose and control in a game or interactive system.
  • C. hasSupportRaces
    Indicates that an entity provides backing, endorsement, or assistance to one or more races (such as competitions or racial groups).
  • D. hasPlayableCharacter
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • E. playableRaceForClass
    Indicates that a particular race is allowed or eligible to be chosen as a playable option for a given character class.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dd9c1848190af70d4882a2c1ad7 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69fd783fed9c81909e792702636c4f1f completed May 8, 2026, 5:44 a.m.
PD Predicate disambiguation batch_69fd7788e63c81909de22fdafcfe41c0 completed May 8, 2026, 5:41 a.m.
Created at: May 3, 2026, 4:02 p.m.