Triple

T35137728
Position Surface form Disambiguated ID Type / Status
Subject Baldur's Gate: Dark Alliance II E1014619 entity
Predicate hasPlayableClass P190403 FINISHED
Object barbarian LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: barbarian | Statement: [Baldur's Gate: Dark Alliance II, hasPlayableClass, barbarian]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasPlayableClass
Context triple: [Baldur's Gate: Dark Alliance II, hasPlayableClass, barbarian]
  • A. hasPlayableCharacter
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • B. playableClasses chosen
    Indicates that the referenced entity can be used or selected as a character class that a player is allowed to play.
  • C. playableInClass
    Indicates that something (such as a skill, item, or ability) can be used or is valid for use within a particular class or category.
  • D. hasProtagonistClass
    Indicates that a work’s main character belongs to a specified class or category.
  • E. playableRaceForClass
    Indicates that a particular race is allowed or eligible to be chosen as a playable option for a given character class.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dd9c1848190af70d4882a2c1ad7 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69fd76d1e5208190a6f26651492d1e3c completed May 8, 2026, 5:38 a.m.
PD Predicate disambiguation batch_69fd702a226c81908edfda00f4be4130 completed May 8, 2026, 5:10 a.m.
Created at: May 3, 2026, 4:02 p.m.