Triple

T35050927
Position Surface form Disambiguated ID Type / Status
Subject NCR Military Police E1011327 entity
Predicate instanceOf P0 FINISHED
Object organization in the Fallout universe C32072 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: organization in the Fallout universe
Context triple: [NCR Military Police, instanceOf, organization in the Fallout universe]
  • A. Fallout franchise element chosen
    A Fallout franchise element is any distinct component—such as characters, factions, locations, technologies, or lore artifacts—that contributes to the post-apocalyptic world, narrative, and gameplay identity of the Fallout series.
  • B. organization in the Wolfenstein series
    An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
  • C. organization in The Elder Scrolls
    An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
  • D. organization in the Halo universe
    An organization in the Halo universe is a structured group—such as a military, governmental, corporate, or religious faction—composed of individuals or species working together under a defined hierarchy and purpose to influence events within the Halo setting.
  • E. in-universe organization
    An in-universe organization is a fictional group, institution, or entity that operates within a story’s setting, shaping events, characters, and world dynamics according to its goals, structure, and culture.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcfdda48190b1ebae5da8b54f12 completed May 3, 2026, 3:46 p.m.
Created at: May 3, 2026, 4:01 p.m.