Triple
T35050927
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NCR Military Police |
E1011327
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | organization in the Fallout universe |
C32072
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: organization in the Fallout universe Context triple: [NCR Military Police, instanceOf, organization in the Fallout universe]
-
A.
Fallout franchise element
chosen
A Fallout franchise element is any distinct component—such as characters, factions, locations, technologies, or lore artifacts—that contributes to the post-apocalyptic world, narrative, and gameplay identity of the Fallout series.
-
B.
organization in the Wolfenstein series
An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
-
C.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
D.
organization in the Halo universe
An organization in the Halo universe is a structured group—such as a military, governmental, corporate, or religious faction—composed of individuals or species working together under a defined hierarchy and purpose to influence events within the Halo setting.
-
E.
in-universe organization
An in-universe organization is a fictional group, institution, or entity that operates within a story’s setting, shaping events, characters, and world dynamics according to its goals, structure, and culture.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcfdda48190b1ebae5da8b54f12 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.