Triple
T35016710
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Earth (Adventure Time) |
E1010074
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | setting of Adventure Time |
C32079
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: setting of Adventure Time Context triple: [Earth (Adventure Time), instanceOf, setting of Adventure Time]
-
A.
organization in Adventure Time
An organization in Adventure Time is a structured group of characters united by a common purpose, identity, or activity within the show's fantastical world, such as guilds, kingdoms, or secret societies.
-
B.
Adventure Time: Distant Lands episode
An "Adventure Time: Distant Lands episode" is a self-contained, extended special set in the Adventure Time universe that explores specific characters, stories, or corners of the world beyond the original series’ main narrative.
-
C.
setting in animated television series
chosen
A setting in an animated television series is the fictional environment or world—such as locations, time period, and surrounding culture—in which the story’s characters live and events take place.
-
D.
setting in animated film
The setting in an animated film is the visually crafted time, place, and environment—often stylized or fantastical—that frames the story’s action, shapes its mood, and reflects its themes.
-
E.
Adventure Time song
An Adventure Time song is a whimsical, emotionally resonant musical piece featured in the animated series "Adventure Time," often blending playful melodies with surreal, heartfelt, or humorous lyrics that enhance the show's storytelling and character development.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcc3ac8819096a3ed52f5fa2523 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.