Triple

T35013748
Position Surface form Disambiguated ID Type / Status
Subject Malabal Tor E1009998 entity
Predicate instanceOf P0 FINISHED
Object location in The Elder Scrolls Online C32075 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: location in The Elder Scrolls Online
Context triple: [Malabal Tor, instanceOf, location in The Elder Scrolls Online]
  • A. location in The Elder Scrolls chosen
    A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
  • B. location in The Elder Scrolls universe
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • C. location in Warcraft universe
    A location in the Warcraft universe is any distinct, named place—such as a city, region, dungeon, or landmark—within Azeroth or its connected realms that provides geographical context, lore significance, and gameplay functions.
  • D. location in the world of Game of Thrones
    A location in the world of Game of Thrones is any distinct geographical place—such as a city, castle, region, or landmark—within the fictional continents of Westeros and Essos that serves as a setting for events, characters, and political or magical significance.
  • E. location in the Diablo universe
    A location in the Diablo universe is any distinct, lore-rich place—such as towns, dungeons, wilderness areas, or realms—where characters can explore, battle enemies, and experience story events within Sanctuary and its connected planes.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
Created at: May 3, 2026, 4:01 p.m.