Triple

T35012196
Position Surface form Disambiguated ID Type / Status
Subject Auridon E1009962 entity
Predicate instanceOf P0 FINISHED
Object Location in The Elder Scrolls universe C32074 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: Location in The Elder Scrolls universe
Context triple: [Auridon, instanceOf, Location in The Elder Scrolls universe]
  • A. location in The Elder Scrolls universe chosen
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • B. location in The Elder Scrolls
    A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
  • C. character in The Elder Scrolls
    A character in The Elder Scrolls is an individual entity within the game world, defined by attributes, skills, race, background, and interactive roles in the series’ narrative and gameplay.
  • D. location in the Warcraft universe
    A location in the Warcraft universe is any distinct, lore-defined place—ranging from continents and kingdoms to cities, dungeons, and landmarks—within Azeroth and its connected realms that serves as a setting for events, quests, and stories.
  • E. organization in The Elder Scrolls
    An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
Created at: May 3, 2026, 4:01 p.m.