Triple

T35012149
Position Surface form Disambiguated ID Type / Status
Subject Auri-El E1009960 entity
Predicate inGameAppearance P66140 FINISHED
Object The Elder Scrolls V: Skyrim – Dawnguard NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Elder Scrolls V: Skyrim – Dawnguard | Statement: [Auri-El, inGameAppearance, The Elder Scrolls V: Skyrim – Dawnguard]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: inGameAppearance
Context triple: [Auri-El, inGameAppearance, The Elder Scrolls V: Skyrim – Dawnguard]
  • A. developerOfGameAppearance
    Indicates that an entity is the developer responsible for creating or producing a particular appearance or version of a game.
  • B. hasCharacterAppearance chosen
    Indicates that a character appears or is visually represented within a given work, scene, or context.
  • C. publicAppearance
    Indicates that an entity participates in or is present at an event or situation that is open or visible to the general public.
  • D. characterVisualStyle
    Indicates the visual design or aesthetic style applied to a character, such as their overall look, art style, or graphical presentation.
  • E. adaptationAppearance
    Indicates that one entity appears or is depicted in an adaptation of another entity (such as a work being represented in a derived or reinterpreted version).
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69f791cc969c8190bf187d6031a030d5 completed May 3, 2026, 6:19 p.m.
PD Predicate disambiguation batch_69f791033d288190b118029fe412b9c9 completed May 3, 2026, 6:16 p.m.
Created at: May 3, 2026, 4:01 p.m.