Triple
T35011499
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Falmer |
E1009948
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | creature type in The Elder Scrolls V: Skyrim |
C32745
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: creature type in The Elder Scrolls V: Skyrim Context triple: [Falmer, instanceOf, creature type in The Elder Scrolls V: Skyrim]
-
A.
bestiary
A bestiary is a curated collection or compendium of creatures—real, mythical, or symbolic—each described with defining traits, behaviors, and often associated meanings or lore.
-
B.
creature
chosen
A creature is any living being, real or imaginary, characterized by its own form, behavior, and interaction with its environment.
-
C.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
D.
Beast Folk
Beast Folk are a diverse race of humanoid beings with distinct animal traits—such as fur, claws, tails, or heightened senses—whose cultures and abilities reflect the instincts and characteristics of their beastly lineage.
-
E.
entity in the world of Game of Thrones
An entity in the world of Game of Thrones is any distinct person, creature, object, place, or supernatural force that exists within the setting of Westeros and Essos and can participate in or be affected by the narrative’s events and power dynamics.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcc3ac8819096a3ed52f5fa2523 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.