Triple

T35011420
Position Surface form Disambiguated ID Type / Status
Subject Orsimer E1009946 entity
Predicate typicalSkillBonus GENERATED
Object two-handed weapons (varies by game) UNRECOGNIZED GENERATED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: typicalSkillBonus
Context triple: [Orsimer, typicalSkillBonus, two-handed weapons (varies by game)]
  • A. skillType
    Indicates the specific category or kind of skill that characterizes or classifies an associated skill-related entity or action.
  • B. perkType
    Indicates the specific category or kind of benefit, bonus, or advantage associated with an entity or situation.
  • C. damageBonus
    Indicates that an entity receives an additional amount of damage dealt beyond its base damage value.
  • D. killsAt
    Indicates that one entity causes the death of another entity at a specific time or event.
  • E. skillFactor
    Indicates the degree or level of skill associated with an entity in performing a particular task or activity.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
Created at: May 3, 2026, 4:01 p.m.