Triple
T35010646
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chosen One |
E1009931
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Fallout character |
C32072
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Fallout character Context triple: [Chosen One, instanceOf, Fallout character]
-
A.
Fallout franchise element
chosen
A Fallout franchise element is any distinct component—such as characters, factions, locations, technologies, or lore artifacts—that contributes to the post-apocalyptic world, narrative, and gameplay identity of the Fallout series.
-
B.
Resident Evil character
A Resident Evil character is an individual within the franchise’s universe who navigates bioterror outbreaks, confronts mutated creatures, and advances the overarching narrative of survival horror.
-
C.
Call of Duty character
A Call of Duty character is a playable or non-playable combatant defined by their unique role, abilities, appearance, and narrative background within the game's military-themed setting.
-
D.
survivor character
A survivor character is an individual who endures and overcomes extreme adversity or life-threatening circumstances through resilience, resourcefulness, and determination.
-
E.
Terminator character
A Terminator character is a relentless, human-like cyborg assassin from the future, typically sent back in time with a specific mission that often pits advanced machine intelligence against human survival.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcc3ac8819096a3ed52f5fa2523 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.