Triple
T34989800
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Woodhearth |
E1009347
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | settlement in The Elder Scrolls universe |
C32074
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: settlement in The Elder Scrolls universe Context triple: [Woodhearth, instanceOf, settlement in The Elder Scrolls universe]
-
A.
settlement in Westeros
A settlement in Westeros is a populated location—ranging from small villages and holdfasts to large towns and fortified cities—where people live, work, and organize under the rule or protection of a local lord or ruling house.
-
B.
settlement in Middle-earth
A settlement in Middle-earth is a localized community or habitation—such as a village, town, city, or stronghold—where peoples of Tolkien’s world live, work, and interact within a distinct cultural, geographic, and political context.
-
C.
location in The Elder Scrolls universe
chosen
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
D.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
E.
location in The Elder Scrolls
A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dca50dc8190b71f39defe186be8 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.