Triple

T34989800
Position Surface form Disambiguated ID Type / Status
Subject Woodhearth E1009347 entity
Predicate instanceOf P0 FINISHED
Object settlement in The Elder Scrolls universe C32074 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: settlement in The Elder Scrolls universe
Context triple: [Woodhearth, instanceOf, settlement in The Elder Scrolls universe]
  • A. settlement in Westeros
    A settlement in Westeros is a populated location—ranging from small villages and holdfasts to large towns and fortified cities—where people live, work, and organize under the rule or protection of a local lord or ruling house.
  • B. settlement in Middle-earth
    A settlement in Middle-earth is a localized community or habitation—such as a village, town, city, or stronghold—where peoples of Tolkien’s world live, work, and interact within a distinct cultural, geographic, and political context.
  • C. location in The Elder Scrolls universe chosen
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • D. organization in The Elder Scrolls
    An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
  • E. location in The Elder Scrolls
    A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dca50dc8190b71f39defe186be8 completed May 3, 2026, 3:46 p.m.
Created at: May 3, 2026, 4:01 p.m.