Triple

T34873633
Position Surface form Disambiguated ID Type / Status
Subject World Chess Championship 2006 E1005818 entity
Predicate gameForfeitIncident P21026 FINISHED
Object Game 5 awarded to Veselin Topalov by forfeit LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Game 5 awarded to Veselin Topalov by forfeit | Statement: [World Chess Championship 2006, gameForfeitIncident, Game 5 awarded to Veselin Topalov by forfeit]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameForfeitIncident
Context triple: [World Chess Championship 2006, gameForfeitIncident, Game 5 awarded to Veselin Topalov by forfeit]
  • A. losingTeamByForfeit
    Indicates that a team is recorded as having lost a game or match because they forfeited rather than completing play.
  • B. forfeitedBy chosen
    Indicates that something (such as a right, claim, or asset) is lost or given up as a consequence of the actions or failure of a particular entity.
  • C. reasonForForfeiture
    Indicates the cause or justification that led to something being surrendered, lost, or taken away.
  • D. surrenderedOpponent
    Indicates that one entity yielded or gave up in favor of another entity, recognizing the other as its opponent.
  • E. decidingGameLoser
    Indicates that the referenced entity is the loser in the decisive or final game that determines the overall outcome of a series or competition.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dbde1c08190a24e7f9beb564c8d completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69f782f4f10081908f97f6d0d2dbeec7 completed May 3, 2026, 5:16 p.m.
PD Predicate disambiguation batch_69f780ff71cc8190a67e71076fbad81a completed May 3, 2026, 5:08 p.m.
Created at: May 3, 2026, 4 p.m.