Triple
T34797989
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Daedric Princes |
E1003139
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | entities in The Elder Scrolls franchise |
C5423
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: entities in The Elder Scrolls franchise Context triple: [Daedric Princes, instanceOf, entities in The Elder Scrolls franchise]
-
A.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
B.
location in The Elder Scrolls
A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
-
C.
entities in Tolkien legendarium
Entities in the Tolkien legendarium are the diverse beings—mortal and immortal, corporeal and incorporeal, natural and supernatural—that inhabit, shape, and are shaped by the mythic world of Arda across its ages.
-
D.
people in A Song of Ice and Fire
People in A Song of Ice and Fire are the human characters inhabiting George R. R. Martin’s richly detailed fantasy world, each shaped by complex loyalties, ambitions, cultures, and personal histories that drive the series’ political and emotional conflicts.
-
E.
video game fictional entity
chosen
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76db543808190b188c6c86a91491b |
completed | May 3, 2026, 3:45 p.m. |
Created at: May 3, 2026, 3:59 p.m.