Triple
T34797879
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Imperial Legion |
E1003137
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | organization in The Elder Scrolls |
C62004
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: organization in The Elder Scrolls Context triple: [The Imperial Legion, instanceOf, organization in The Elder Scrolls]
-
A.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
B.
location in The Elder Scrolls
A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
-
C.
organization in A Song of Ice and Fire
An organization in A Song of Ice and Fire is a structured group of individuals—such as noble houses, religious orders, military factions, or secret societies—united by shared goals, loyalties, and rules that influence political, social, and military dynamics in Westeros and beyond.
-
D.
organization in Game of Thrones
An organization in Game of Thrones is a structured group of individuals united by a common purpose, hierarchy, and set of rules or traditions that influence political, military, religious, or social power within the world of Westeros and beyond.
-
E.
organization in Fate/Grand Order
An organization in Fate/Grand Order is a structured group of characters—such as Chaldea, mage associations, or villainous factions—united by shared goals, resources, and hierarchies that drive major narrative and gameplay events.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76db543808190b188c6c86a91491b |
completed | May 3, 2026, 3:45 p.m. |
Created at: May 3, 2026, 3:59 p.m.