Triple

T33204441
Position Surface form Disambiguated ID Type / Status
Subject Metal E849985 entity
Predicate shaderLanguageType P84808 FINISHED
Object C++-like shading language LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: C++-like shading language | Statement: [Metal, shaderLanguageType, C++-like shading language]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: shaderLanguageType
Context triple: [Metal, shaderLanguageType, C++-like shading language]
  • A. supportsShadingLanguage chosen
    Indicates that one entity provides compatibility with, or can correctly interpret and execute, a specified shading language used for programmable graphics rendering.
  • B. shaderUnits
    Indicates the relationship between a graphics processor and the number or configuration of its shader processing units used for rendering and computation.
  • C. shaderModel
    Indicates the specific graphics shading capability level or version that applies to a rendering process, program, or hardware.
  • D. compilerType
    Indicates the specific kind or category of compiler associated with or used by an entity.
  • E. compilerLanguage
    Indicates that one entity is the programming language in which a given compiler is implemented.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f3495efedc8190843a5728089544b9 completed April 30, 2026, 12:21 p.m.
NER Named-entity recognition batch_69f6dd3cc0648190a275812d6711275a completed May 3, 2026, 5:29 a.m.
PD Predicate disambiguation batch_69f6d82eaee081908f06a71546315aea completed May 3, 2026, 5:07 a.m.
Created at: May 1, 2026, 1:30 a.m.