Triple
T32558957
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kingdom Hearts III (music contribution) |
E832168
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game soundtrack project |
C29865
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game soundtrack project Context triple: [Kingdom Hearts III (music contribution), instanceOf, video game soundtrack project]
-
A.
video game soundtrack
chosen
A video game soundtrack is the collection of musical compositions and audio pieces specifically created or selected to accompany and enhance the interactive experience, atmosphere, and emotional impact of a video game.
-
B.
video game composer
A video game composer is a musician who creates and arranges original music and soundscapes tailored to enhance the interactive experience, mood, and storytelling of video games.
-
C.
electronic music soundtrack
An electronic music soundtrack is a curated collection of synthesized and digitally produced musical pieces designed to accompany and enhance a specific visual, interactive, or narrative experience.
-
D.
ambient music project
An ambient music project is a creative endeavor focused on producing atmospheric, texture-rich soundscapes designed to evoke mood, space, and contemplation rather than traditional song structures.
-
E.
progressive music project
A progressive music project is an evolving, concept-driven musical endeavor that experiments with complex structures, diverse influences, and innovative sound design to push beyond conventional genre boundaries.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f34926b9848190ace47d2dd0a0de7c |
completed | April 30, 2026, 12:20 p.m. |
Created at: May 1, 2026, 1:03 a.m.