Triple
T32035572
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Dark Room |
E818085
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | psychological horror game |
C38180
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: psychological horror game Context triple: [The Dark Room, instanceOf, psychological horror game]
-
A.
horror game
chosen
A horror game is an interactive digital experience designed to evoke fear, tension, and suspense through unsettling atmospheres, disturbing narratives, and threatening challenges.
-
B.
psychological horror film
A psychological horror film is a movie that focuses on characters’ mental and emotional states to create fear, tension, and unease, often blurring the line between reality and perception rather than relying primarily on physical threats or gore.
-
C.
psychological horror television series
A psychological horror television series is a serialized show that focuses on unsettling the viewer through character-driven tension, mental instability, and atmospheric dread rather than overt gore or physical threats.
-
D.
psychological horror character
A psychological horror character is a deeply complex individual whose fears, traumas, and unstable perceptions drive the story’s tension by blurring the line between reality and mental disintegration.
-
E.
survival horror franchise
A survival horror franchise is a series of related games, films, or media that focus on vulnerable protagonists facing terrifying threats with limited resources, emphasizing tension, fear, and strategic survival over direct combat.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f348fbc8148190b3c0f95d4772b153 |
completed | April 30, 2026, 12:20 p.m. |
Created at: May 1, 2026, 12:18 a.m.