Triple
T31947303
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Laura Bailey as Abby Anderson |
E815686
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game character portrayal |
C9463
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game character portrayal Context triple: [Laura Bailey as Abby Anderson, instanceOf, video game character portrayal]
-
A.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
fictionalCharacterPortrayal
chosen
A fictionalCharacterPortrayal represents a specific depiction or interpretation of a fictional character within a particular work, adaptation, or performance context.
-
D.
video game namesake
A video game namesake is a person, character, place, or entity after whom a video game or its title is named, serving as the primary reference or inspiration for the game's identity.
-
E.
animated character
An animated character is a fictional persona brought to life through drawn, computer-generated, or stop-motion imagery, exhibiting movement, expression, and personality within animated media.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f348f42d188190a33fc8d20ec50517 |
completed | April 30, 2026, 12:20 p.m. |
Created at: May 1, 2026, 12:07 a.m.