Triple

T31641730
Position Surface form Disambiguated ID Type / Status
Subject Rogueport Trouble Center E807473 entity
Predicate hasInGameSign P199813 FINISHED
Object Trouble Center signboard LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Trouble Center signboard | Statement: [Rogueport Trouble Center, hasInGameSign, Trouble Center signboard]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasInGameSign
Context triple: [Rogueport Trouble Center, hasInGameSign, Trouble Center signboard]
  • A. hasSignInventory
    Indicates that an entity possesses or is associated with a specific set or collection of signs used within a writing or symbolic system.
  • B. hasGameTag
    Indicates that a game is associated with a particular descriptive tag or category label.
  • C. hasInGameService
    Indicates that one entity provides or is associated with a service that is available or usable within a game environment.
  • D. hasInGameCategory
    Indicates that an in-game item, action, or entity belongs to a specific predefined category within the game’s classification system.
  • E. hasInGameActivities
    Indicates that an entity includes or offers specific activities or actions that can be performed within a game context.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f348d9ce58819093ea2da83cbeeec1 completed April 30, 2026, 12:19 p.m.
NER Named-entity recognition batch_69ff59b33a38819086cc9aa19b81748b completed May 9, 2026, 3:58 p.m.
PD Predicate disambiguation batch_69ff587758f88190a39c2164341dc554 completed May 9, 2026, 3:53 p.m.
PDg Predicate description generation batch_69ff59b1e2ac8190bb65529e9dbbb178 completed May 9, 2026, 3:58 p.m.
Created at: April 30, 2026, 10:49 p.m.