Triple

T31439574
Position Surface form Disambiguated ID Type / Status
Subject Rogueport Item Shop E802029 entity
Predicate hasInGameTimeAvailability P191763 FINISHED
Object always open LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: always open | Statement: [Rogueport Item Shop, hasInGameTimeAvailability, always open]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasInGameTimeAvailability
Context triple: [Rogueport Item Shop, hasInGameTimeAvailability, always open]
  • A. hasInGameActivities
    Indicates that an entity includes or offers specific activities or actions that can be performed within a game context.
  • B. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • C. hasInGameService
    Indicates that one entity provides or is associated with a service that is available or usable within a game environment.
  • D. isFreeToPlay
    Indicates that access to the game or activity does not require payment to participate.
  • E. inGameTimePeriod chosen
    Indicates that an event, state, or action occurs within a specified time period in the context of a game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f348c5a6bc819092a557e95438976f completed April 30, 2026, 12:19 p.m.
NER Named-entity recognition batch_69ff3e1762d8819089a60e402e682817 completed May 9, 2026, 2 p.m.
PD Predicate disambiguation batch_69ff3d8c6f308190a0646b1432752eb8 completed May 9, 2026, 1:58 p.m.
Created at: April 30, 2026, 9:04 p.m.