Triple
T31439274
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Crashmo |
E802022
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | physics-based puzzle game |
C38687
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: physics-based puzzle game Context triple: [Crashmo, instanceOf, physics-based puzzle game]
-
A.
physics-based game
chosen
A physics-based game is an interactive digital experience where gameplay mechanics and outcomes are primarily driven by realistic or stylized simulation of physical laws such as gravity, momentum, and collision.
-
B.
puzzle-adventure game
A puzzle-adventure game is an interactive experience that combines exploration and narrative progression with logic-based challenges and environmental puzzles that players must solve to advance.
-
C.
falling block puzzle game
A falling block puzzle game is a game where differently shaped pieces descend from above and the player must strategically position them to form complete lines or patterns before the playfield fills up.
-
D.
mechanical puzzle
A mechanical puzzle is a physical object designed with interlocking or movable parts that must be manipulated in specific ways to achieve a goal, such as assembly, disassembly, or transformation.
-
E.
puzzle video game series
A puzzle video game series is a collection of related games that challenge players to solve logic, pattern, or spatial problems through progressively complex and often thematically connected gameplay.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f348c5a6bc819092a557e95438976f |
completed | April 30, 2026, 12:19 p.m. |
Created at: April 30, 2026, 9:04 p.m.