Triple

T30943590
Position Surface form Disambiguated ID Type / Status
Subject United Cities of America E788325 entity
Predicate instanceOf P0 FINISHED
Object political entity in a video game C5423 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: political entity in a video game
Context triple: [United Cities of America, instanceOf, political entity in a video game]
  • A. political entity
    A political entity is an organized group or jurisdiction, such as a state, nation, or governing body, that holds authority to make and enforce collective decisions over a defined population and territory.
  • B. political entity category
    A political entity category is a conceptual classification that groups together types of organized political units—such as states, provinces, municipalities, or international organizations—based on shared structural, legal, or functional characteristics.
  • C. video game fictional entity chosen
    A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
  • D. collective political entity
    A collective political entity is an organized group of individuals or communities that exercises or claims shared authority, representation, and decision-making power within a defined political framework.
  • E. ancient political entity
    An ancient political entity is a historically situated, organized community or state that exercised authority, governance, and control over a defined territory and population in antiquity.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f224c180f88190ad177372ee02b7e2 completed April 29, 2026, 3:33 p.m.
Created at: April 29, 2026, 8:53 p.m.