Triple

T30943317
Position Surface form Disambiguated ID Type / Status
Subject Fragile Express E788319 entity
Predicate instanceOf P0 FINISHED
Object organization in a video game C9248 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: organization in a video game
Context triple: [Fragile Express, instanceOf, organization in a video game]
  • A. video game organization chosen
    A video game organization is a structured entity that manages the development, publishing, promotion, or competitive play of video games through coordinated teams, resources, and strategic planning.
  • B. video game
    A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
  • C. video game fictional entity
    A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
  • D. organization in Game of Thrones
    An organization in Game of Thrones is a structured group of individuals united by a common purpose, hierarchy, and set of rules or traditions that influence political, military, religious, or social power within the world of Westeros and beyond.
  • E. organization in the Wolfenstein series
    An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f224c180f88190ad177372ee02b7e2 completed April 29, 2026, 3:33 p.m.
Created at: April 29, 2026, 8:53 p.m.