Triple
T30943317
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fragile Express |
E788319
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | organization in a video game |
C9248
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: organization in a video game Context triple: [Fragile Express, instanceOf, organization in a video game]
-
A.
video game organization
chosen
A video game organization is a structured entity that manages the development, publishing, promotion, or competitive play of video games through coordinated teams, resources, and strategic planning.
-
B.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
C.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
D.
organization in Game of Thrones
An organization in Game of Thrones is a structured group of individuals united by a common purpose, hierarchy, and set of rules or traditions that influence political, military, religious, or social power within the world of Westeros and beyond.
-
E.
organization in the Wolfenstein series
An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f224c180f88190ad177372ee02b7e2 |
completed | April 29, 2026, 3:33 p.m. |
Created at: April 29, 2026, 8:53 p.m.